Steam Workshop Malware: What Actually Happened, and How to Stay Safe
Two MECCHA CHAMELEON Workshop maps carried a trojan, and a BlockBlasters update stole $32,000 from a charity streamer. What happened, what is safe, and how to protect yourself.
Two MECCHA CHAMELEON Workshop maps carried a trojan, and a BlockBlasters update stole $32,000 from a charity streamer. What happened, what is safe, and how to protect yourself.
The best-reviewed indie games that run on modest hardware, from a Metacritic 92 puzzle game to a 99% rated deckbuilder. Plus what the Steam Hardware Survey says.
Why the Steam front page hides the best games, how to read review-weighted rankings and player counts properly, and the tools that surface what the store will not.
HoYoverse confirmed Nodusfall has no character gacha, no pity, no 50/50. A $20 million FTC settlement and a 48% mobile revenue drop help explain the shift.
Palworld sat at 45,000 concurrents before 1.0, then hit 960,000. Pocketpair lead John Buckley on why Steam player counts get used as a bludgeon and how to read them properly.
Players are not against AI in games. They are against AI in the parts they look at. What happened to Vapor World, why 52% of developers now oppose gen AI, and where the line sits.
The Steam page leads with a dying planet and silent giants. The post that hit 1.9 million views led with: you can ride on the back of a giant kitty.
Godot for 2D and small teams, Unity for breadth and hiring, Unreal for high-end 3D. A practical comparison with the real drawbacks of each, not engine tribalism.
What itch.io bundles are, why developers set their own revenue share, and how to find good games on a platform with no curation. Plus the hits that started there.
What Proton and Decky Loader actually do, why Deck Verified badges mislead, and the indie games that suit a handheld best, from 30-minute roguelikes to cozy sorting sims.