Seven Blasphemies

Adventure

Seven Blasphemies

DETAILS

  • Studio: Crit42 Studio
  • Genre: Adventure
  • Platform: PC, Steam
  • Status: Released

Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.

Entered the Steam 250 weekly chart as a new entry at #47 with a score of 6.81 and a 100% positive rating from 17 reviews. Released 8 September 2026.

Key features

Traditional roguelike, not roguelite

Turn-based, grid-driven, permanent death, no meta-progression to soften a loss. The distinction matters because it changes what a mistake costs: in a roguelite a bad run funds the next one, here it simply ends.

A run clock that gets worse on its own

Each dawn can apply a curse for the rest of the run, and the seventh blasphemy ends the world. Building the timer into the fiction stops the usual traditional-roguelike failure mode where the safest strategy is to move slowly forever.

OSR-inspired encounter design

Old-School Renaissance tabletop design assumes fights are dangerous and often not worth taking. Importing that means avoidance is a real option rather than lost XP, which is why the game reads as a survival problem instead of a clearing exercise.

Where to find Seven Blasphemies

  • Available now on Steam — $7.99

Who made Seven Blasphemies

Crit42 Studio developed and self-published it. See more on the Crit42 Studio studio page.

Frequently asked questions

How much does Seven Blasphemies cost?

7.99 dollars on Steam.

Is Seven Blasphemies a roguelike or a roguelite?

A traditional roguelike. It is turn-based with permanent death and no between-run meta-progression, which is the older and stricter definition of the genre.

What does OSR-inspired mean?

OSR stands for Old-School Renaissance, a tabletop RPG movement where combat is deadly and avoiding a fight is often the correct play. Seven Blasphemies builds its encounters on that principle.

Who made Seven Blasphemies?

Crit42 Studio, who also self-published it.

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