DETAILS
- Studio: berrymint
- Genre: Casual
- Platform: PC, Steam
- Status: Released
A creature-collecting asynchronous PvP auto battler. Choose a trainer, select your Batomon and assemble a team to take down other players, at your own pace, hunting for combos and synergies that break the game.
Up 2 places to #17 on the Steam 250 seven-day chart, scoring 7.67 with an 89% positive rating from 379 reviews. Released 15 September 2026.
Key features
Asynchronous PvP removes the worst part of competitive play
You face teams other players built, not the players themselves. Nobody is waiting on your turn, so there are no timers, no rage quits and no queue at 3am — the store page explicitly sells the absence of rush.
Breaking the game is the stated goal
Most creature collectors patch away dominant combos. Batomon Showdown invites you to find them, then hands your overpowered team to everyone else as an opponent. Your best build becomes the next player’s puzzle.
Progression lives in trinkets and items, not levels alone
Abilities, trinkets and items stack on top of each Batomon, so two copies of the same creature can end up playing completely differently. That is what keeps an async ladder from converging on one correct team.
Where to find Batomon Showdown
- Available now on Steam — $9.74, down from $14.99
Who made Batomon Showdown
berrymint developed and self-published Batomon Showdown. More on the berrymint studio page.
Frequently asked questions
Is Batomon Showdown single-player?
No. Steam lists it as multi-player and online PvP only, though the PvP is asynchronous so you never wait for a live opponent.
What does asynchronous PvP mean in Batomon Showdown?
You battle teams that other players have built and saved, rather than facing those players live. There are no turn timers.
How much does Batomon Showdown cost?
9.74 dollars on Steam, discounted from a 14.99 dollars list price.
Is Batomon Showdown like Pokemon?
It shares the creature-collecting and trainer framing, but the battles are auto-resolved team compositions rather than turn-by-turn commands, which puts it closer to an auto battler.
Who made Batomon Showdown?
berrymint, who both developed and published it.